Portfolio / Projects / Ark: Survival Evolved (Genesis)

Sr Lighting Artist (I was the only lighting artist on the project)

Roles and Responsibilities - Lighting, modeling, texturing, materials/shaders on Ark: Survival Evolved (PS4, Xbox and PC game) - developed using UE4

Software/Skills - Maya, Photoshop, Substance Painter, Quixel, UE4, SpeedTree

Check out the teaser trailer that we recently released! (Ark: Genesis Part 2 for the Xbox, PS4 and PC) - I was responsible for all of the real-time lighting, done using the Unreal Engine (UE4)

Gen 2 Trailer stills

Eden biome - Tek Trench

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Eden biome

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Rockwell Garden

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Ship - Interior

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Ship - Exterior (space)

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Ship - Interior

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Gen 1 Trailer

I created a contact sheet showing all the biomes together - I was responsible for the lighting of all these environments  (Ark Genesis - for the Xbox, PS4 and PC)

(Above) Ark Genesis Final Cutscene

(All done via real-time lighting in engine - UE4)

(Above) Ark Genesis release trailer (2/25/20)

Arctic biome

(Below) All real-time 3D environments with 24 hour day/night cycle created using UE4

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Bog biome

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Lunar biome

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Ocean biome

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Volcano biome

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VR Boss biome

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End Cinematic

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Ark Genesis Lighting

© 2024 Chad Greene. All rights reserved.

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