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creating the grass clumps that will be placed onto the terrain
various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..
created with SpeedTree
base terrain painted with water
adding in stumps, logs, etc
adding in trees
showing the layout from above
..this is showing the 'detail light only' (no textures/shaders)
this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc
Final image.. with atmosphere added