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Portfolio / Personal Art / 'Country Creek'
Here are some 'behind the scenes' images for this personal project
Software: Maya, UE4, SpeedTree, Megascans,Photoshop
Ground texture
Grass clumps
creating the grass clumps that will be placed onto the terrain
Plants variant
various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..
Ferns
Tree
created with SpeedTree
Tree
created with SpeedTree
Tree variant
created with SpeedTree
terrain
base terrain painted with water
terrain
adding in stumps, logs, etc
terrain pass with trees
adding in trees
Alt view
showing the layout from above
..this is showing the 'detail light only' (no textures/shaders)
this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc
'Country Creek'
Final image.. with atmosphere added
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