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Portfolio / Personal Art / 'Country Creek'
Here are some 'behind the scenes' images for this personal project
Software: Maya, UE4, SpeedTree, Megascans,Photoshop

Ground texture

Grass clumps
creating the grass clumps that will be placed onto the terrain

Plants variant
various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..

Ferns

Tree
created with SpeedTree

Tree
created with SpeedTree

Tree variant
created with SpeedTree

terrain
base terrain painted with water

terrain
adding in stumps, logs, etc

terrain pass with trees
adding in trees

Alt view
showing the layout from above

..this is showing the 'detail light only' (no textures/shaders)

this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc

'Country Creek'
Final image.. with atmosphere added
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