Portfolio / Personal  Art / 'Country Creek'

Here are some 'behind the scenes' images for this personal project
Software: Maya, UE4, SpeedTree, Megascans,Photoshop
Ground texture
Ground texture
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Grass clumps
Grass clumps

creating the grass clumps that will be placed onto the terrain

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Plants variant
Plants variant

various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..

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Ferns
Ferns
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Tree
Tree

created with SpeedTree

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Tree
Tree

created with SpeedTree

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Tree variant
Tree variant

created with SpeedTree

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terrain
terrain

base terrain painted with water

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terrain
terrain

adding in stumps, logs, etc

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terrain pass with trees
terrain pass with trees

adding in trees

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Alt view
Alt view

showing the layout from above

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..this is showing the 'detail light only' (no textures/shaders)

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this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc

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'Country Creek'
'Country Creek'

Final image.. with atmosphere added

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