Portfolio / Projects / Red Faction: Armageddon

< A small sampling of my work >

Principal Art Director

Led a team of 44 internal artists, providing the visual direction of the project, creating style guides, providing direction and feedback to outsourcing from 3 different countries, providing daily input and feedback to the team during reviews and provided Marketing assets thru logos, cover art, screen captures and more. Also, partnered with the Lead Programmer early in development to create the technology that would later be used in Production, essentially working as a Tech Art Director, as well.

(Below) - I created this video during the Pre-Production phase to create a 'mood piece' for the project.

Red Faction
Red Faction
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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Marauder model
Marauder model

High poly Zbrush sculpt

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Exo-suit model
Exo-suit model

High poly Zbrush sculpt

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RFA (in-game character)
RFA (in-game character)
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RFA (in-game character)
RFA (in-game character)
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RFA (in-game character)
RFA (in-game character)
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RFA (in-game character)
RFA (in-game character)
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RFA (in-game character)
RFA (in-game character)
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RFA (in-game characters)
RFA (in-game characters)
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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RFA Concept Art
RFA Concept Art
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Red Faction: Armageddon  - Launch Trailer