Portfolio / Projects / Microsoft Studios State of Decay 2

< A small sampling of my work >

Sr. Art Director - Microsoft Global Publishing

In addition to partnering with Undead Labs on the in-game experience and visual quality/style -- I worked with Tech Artist's at Microsoft to support the development of the game by doing various tests for performance and also look development of trees & foliage, skies, skin shaders, procedural shaders to cut memory cost and improve the vfx visual quality for fire/explosions and water. Additionally, I hired a team of artist's that were responsible to set dress the world with props, decals and other story telling elements -- and another team that supported the project in the area of animation and rigging.

SOD2 in-game
SOD2 in-game

..showing set dressing of props and grime decals

press to zoom
SOD2 in-game
SOD2 in-game

..showing set dressing of props and grime decals

press to zoom
SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

press to zoom
SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

press to zoom
SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

press to zoom
Visual Target
Visual Target

..worked with the team on establishing the visual target early in pre-production

press to zoom
Zombie skin
Zombie skin

worked with Don Smith to do shader work on skin look developement

press to zoom
Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

press to zoom
Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

press to zoom
Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

press to zoom
Trees and foliage R&D
Trees and foliage R&D
press to zoom
Trees and foliage R&D
Trees and foliage R&D
press to zoom
Trees foliage and sky R&D
Trees foliage and sky R&D

Using TrueSky for the sky and clouds

press to zoom
Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

press to zoom
Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

press to zoom
Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

press to zoom
Explosion vfx
Explosion vfx

worked with VFX artist, Diego Garzon to create explosion vfx for the game

press to zoom

State of Decay 2 -- Reveal trailer

State of Decay 2 -- E3 2017 trailer

State of Decay 2 -- Official Launch trailer