Portfolio / Projects / Microsoft Studios State of Decay 2

< A small sampling of my work >

Sr. Art Director - Microsoft Global Publishing

In addition to partnering with Undead Labs on the in-game experience and visual quality/style -- I worked with Tech Artist's at Microsoft to support the development of the game by doing various tests for performance and also look development of trees & foliage, skies, skin shaders, procedural shaders to cut memory cost and improve the vfx visual quality for fire/explosions and water. Additionally, I hired a team of artist's that were responsible to set dress the world with props, decals and other story telling elements -- and another team that supported the project in the area of animation and rigging.

SOD2 in-game
SOD2 in-game

..showing set dressing of props and grime decals

SOD2 in-game
SOD2 in-game

..showing set dressing of props and grime decals

SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

SOD2 cinematic
SOD2 cinematic

still image from a trailer cinematic

Visual Target
Visual Target

..worked with the team on establishing the visual target early in pre-production

Zombie skin
Zombie skin

worked with Don Smith to do shader work on skin look developement

Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

Water VFX
Water VFX

creating assets that can be placed in a river (with vfx)

Trees and foliage R&D
Trees and foliage R&D
Trees and foliage R&D
Trees and foliage R&D
Trees foliage and sky R&D
Trees foliage and sky R&D

Using TrueSky for the sky and clouds

Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

Procedural shaders
Procedural shaders

Shader tech created and implemented by Don Smith

Explosion vfx
Explosion vfx

worked with VFX artist, Diego Garzon to create explosion vfx for the game

State of Decay 2 -- Reveal trailer

State of Decay 2 -- E3 2017 trailer

State of Decay 2 -- Official Launch trailer